The good, the bad, and the potentially ugly.
A couple of small things to wrap up this week, just for a change of pace. These are bits of news that probably wouldn't have made a good full article, or perhaps just weren't quite related enough to gaming for my taste (you'll see what I mean). Hopefully this method is still enjoyable to read.
First of all, GameStop has announced that they are considering starting a service that would see a specific sections of the store dedicated to older, hard to find games. Given that the talk includes cartridges and discs this could be a very nice development for those looking for older titles but unwilling to pay the sometimes ludicrous prices that you see on sites like eBay and the like. I'm willing to bet that GameStop probably can back up its claim that they have quite a bit of older, desirable titles stashed away, because of the constant trading in of games, someone can give up something that they wouldn't think would be a classic, but becomes one through time.
Granted, the service would still have to have a reasonable price point -- some titles being exceptions, like limited print runs, special editions, and games that just weren't printed that often -- and there's the question of being able to find just what you're looking for. Of course that's an issue even right now as it stands in some cases, because sometimes people just aren't willing to give up what they've got, for any price. The other big issue I'd see here would be sustainability; even with a lot of titles I'd imagine that people would be quick to snap up desirable ones and then the entire thing just kind of falls apart. Perhaps they may offer incentives for people to trade in their rarer old games for greater rewards. Again, it's hard to say, but it certainly seems like a good idea, at least at this point in time.
In other news, it would seem that getting sued by EA hardly slowed down Zynga any. Their latest monstrosity seems to ape off Pokemon, Digimon, Monster Rancher and god knows what else. The game is launching in Japan first, but I can only imagine that they'll be trying to bring it over the pond soon enough. I can just see it now "want to use this attack? then you need to pay five dollars or sign up ten friends!" God I wish I were kidding, but I'm honestly not.
Finally, it is with a looming and growing sense of dread that I deliver this news: Metal Gear Solid is going to be getting a movie adaptation. Taking the small blessings as they come I am pleased that at least Uwe Boll isn't touching this project, as far as I know. Instead the producer is set to be Avi Arad, who adds this game movie to the multitude of ones already on his platter (including Mass Effect, Uncharted, and inFAMOUS). Looking at his resume, he's done both good and bad work, but this kind of thing does seem to be right up his alley, so that's sort of reassuring.
This also leads to some questions though. I would assume that if any game in the series is set to become a movie that it would be Metal Gear Solid, because it was the start of the series going into a more cinematic nature itself. There are details from the preceding games in the series, but you didn't have to play Metal Gear to get it, the thing is whether the movie will be able to convey that same message amount what would already seem to be a narrative that must be trimmed or very tightly packed. In this case Codec conversations simply aren't going to cut it in terms of exposition dumps, so there will have to be some drastic changes needed.
It's misplaced hope perhaps, but I really do want to believe that this movie could finally do for games what films like Iron Man and Batman Begins have done for superhero movies; that is, bring them out of the realm of being complete and utter trainwrecks and into something watchable and, dare I say it, even enjoyable.