Monday, 3 September 2012

Metal Gear Solid: Ground Zeroes

The Long Overdue Return of an Old Friend

PAX is always a big event, and this year so far has been no exception to that. The thing that's really caught my eye (as well as a lot of others) was the premier of a new Metal Gear Solid game. It's not Metal Gear Solid 5, that I cannot stress enough. What Metal Gear Solid: Ground Zeroes is seems to be a prologue to the next numbered instalment of the series.

Seriously though, enough rambling, if you haven't already, watch this video. Seriously, watch it, I'll wait.


Now, you will note that most of what you've just watched has been a cutscene. Only the very end of the video had actual gameplay. Despite that though I believe that there's a lot to talk about.

First of all, let's not dick around: this game looks good, it looks really damn good. This is one of the first real glimpses we've had of the FOX Engine that Kojima has been working on, and this was claimed to be a computer that's running current-gen specs. Although I can't find additional confirmation, a brief article talking about the trailer at Destructoid says that Kojima claims that "what you're seeing is comparable to what the final PS3 version will look like." If that's true, then this is damn impressive stuff.

People have already been sounding off and speculating on some of the details of this game, and given some of the names dropped, such as Paz and Chico, it seems that this game is going to be taking place sometime after the events of Metal Gear Solid: Peace Walker. Of course, the Snake in this game is also none other than Big Boss himself, looking closer to how he did in Metal Gear Solid 4 but still noticeably different. Considering that this game is slated as a precursor to MGS5 this lends a little credence to the theories that said instalment may be focusing on Big Boss and filling in more of his story between the events of 3 and the beginning of Metal Gear, which as I've said before would be a welcomed addition to the history of the franchise.

One drastic difference is actually to be found in the final moments, when the gameplay actually starts. It looks like more than any Metal Gear game that came before it, that Ground Zeroes is going to have huge open areas. This quite possibly means multiple ways to approach missions, new ways to evade detection, new ways to be detected in the first place, and who knows how many more differences. They did try to capture that wide open feeling with 3, but due to some of the limitations with the hardware didn't quite pull it off. It's going to be something to see how they're going to take a game that has mostly been about evasion within a very tight set of areas and apply that to this. I, for one, look forward to the results.

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