Rayman hasn't exactly had the same pedigree as say, Mario or Sonic, but at the same time from the public view the franchise has produced some very memorable and very good platformers. Rayman Origins was the last game in the series thus far, and was received very warmly by both critics and the gaming public alike. So much so that when its sequel, Rayman Legends was announced as a Wii U exclusive game that would be coming out a scant few months after the launch of the system, many fans of the series were at least in part motivated by the platformers presence on the system.
With all that out of the way, the important thing to note is that the game was supposed to be out by now; key word there is was. Last week Ubisoft announced that the game would be going multiplatform and be getting a simultaneous release ... which meant that the Wii U version of the game was getting pushed back six months for a September release.
I don't think I need to tell you what happens next. I still will though: fans are pissed.
It's not just that the collective chain was yanked in regards to the release date, it was that the most was justified as "We usually release all of our platforms simultaneously (aside from PC). We've made special exception sometimes in the past but it's definitely just on a case by case basis and not our standard practice."
Hilariously, there's a fair amount of underlying hypocrisy in that statement, considering that this is a Wii U release being delayed. You won't see Watchdogs being delayed for a Wii U release ... because it isn't getting one. This video nicely outlines the games that Ubisoft has just glazed over in terms of Wii U support:
They announcement coming out a week before the scheduled release just smacks of an honest to god "fuck you" to fans of the series, and doubly so to those that support Nintendo. If you want a multiplatform release and fine, but don't just come out and say "yeah, game's done, but you're not getting it for another six months because we have to port it over". It's completely ridiculous.
While the fan outrage is in some cases overblown and ridiculous, it hard to say that it isn't justified. People are standoffish towards larger companies enough because of stuff like this happening, so this is only really adding fuel to the fire. This is hardly the worst part of it though.
Perhaps the saddest part of this entire thing is how jilted all the people that have worked on Rayman Legends feel. I mean, this wasn't their decision, and they've made that abundantly clear: this NeoGAF post from one of the people making the game shows that the dev team is just as pissed off about this. And if that's not enough, how about Rayman's own creator protesting the delay of the game alongside fans online?
These people know that Ubisoft's decision only hurts the franchise, and that the blame that might fall on the team that worked hard to make the game when it really shouldn't.