Thursday, 21 February 2013

The Dream(fall) Continues

Hey, so, PS4, let's not talk about that right now.

If you're a fan of adventure games, then the title Dreamfall might mean something to you. Odds are if you are a fan of the game then it invokes a sense of the bittersweet. Itself a sequel to the game The Longest Journey, Dreamfall: The Longest Journey was well received when it launched in 2006, but people were disappointed by the abrupt ending and a sequel that seemed to quickly be railroading straight into development hell. It seemed that the questions the first game raised, as well as the cliffhanger ending that it left out on, would never really be answered.

Of course, that's no longer the case at all.

It may have taken a somewhat boggling seven years for anything solid to be announced, but what has been seems to have people excited enough that they easily reached their $850,000 goal within a matter of days and still have plenty of time left to make even more money.

It's interesting to note that the game is being done almost entirely by an extremely small group of people that mostly had part in the creation of Dreamfall.

“Every game’s different and every game’s the same, in a way. It’s the same in that the way we approach it, the way we make games, is similar, because we always have a world and a storyline. It always begins with a heart and soul, the essence, the themes, the storyline, and we evolve the game from there,” Tornquist said. “That process has been remarkably similar since the first Longest Journey game.”

The only major difference is that now, there’s no publisher funding development, no overseer handling the practical issues. Red Thread Games is funding the creation of Dreamfall Chapters via Kickstarter, and that means a tighter focus on what can and can’t be done with the resources available.

The smaller and dare I say more intimate team can stretch the dollars that they manage to get more than a larger team, mostly because cost of communication is going to be kept to a minimum because they're highly localized and centralized. I would argue that this is almost the direct opposite of what happened with Resident Evil 6.

It's good to see that a story that was left open is going to be completed by people that actually care about it as much as the fans do. It's a nice example of Kickstarter helping a cause and making something happen that otherwise might not.

Also, as you may have noticed, yes, I'm aware of the announcement at this point. I may post something tomorrow, or I may post something next week. Either way, to break it down, it wasn't horrible, but it wasn't impressive either. Grahf requires more pylons to be built ... er, I mean, more data to actually surface.

No comments:

Post a Comment

Note: only a member of this blog may post a comment.