Sad, but perhaps not unexpected.
I hate to start off the week with somewhat sombre news, but it seems that the hopes that the teamPixel studio would be able to acquire rights to the Homeworld series by getting a helping hand from the public via a Kickstarter (among other resources of course) has failed to take off. Even though the Kickstarter was indeed successful in raising a little over the minimum $50,000 that they were asking for, it would appear that when the rights went up that they just couldn't compete:
Homeworld will escape the THQ bankruptcy to a new home, however, that home will not be with teamPixel, LLC. The auction for the Homeworld license ended April 15, 2013, and while we reached qualified bidder status for the bankruptcy auction, we were unable to raise the necessary funds to remain competitive against the other parties at the auction.
That message is from the latest (and probably last) update on the Kickstarter page for the project, which is also outlining how everyone that pitched in for funding on the idea will also be getting their money back. It's worth noting that no mention is made of who actually did acquire the rights. Because of the nature of the auction it could be that teamPixel either doesn't know who the successful bidder was, or that if they do they've been asked to keep such information confidential until the results of the auction are made public, which may be sometime mid-May.
It is a little disheartening to see that this group of folks who seemed really passionate about the Homeworld franchise didn't get to take a crack at it, although of course there were concerns when the project was announced that if teamPixel was successful they still might not be able to make a game up to the pedigree of the previous titles.
Right now though, teamPixel and any other fans of the series are simply waiting to see who did acquire the rights, and whether or not anything will be done with the franchise in the future.
It is worth noting that if the remainer of the THQ assets did go up for auction recently, then the fate of Darksiders might have also been decided. David Adams was quite public about throwing his hat in the ring, with the backing of Crytek USA, in order to bring the franchise into a studio that held a lot of members who had worked for Vigil before the downfall of THQ. Whether or not they've seen more success than teamPixel is a mystery at the moment, although any news will be shared when it becomes available.