Thursday, 11 April 2013

uPlay Hacked

Ubisoft gets uPlayed by hackers.

Well, but another notch in the belt of hackers when it comes to breaking into online networks. I'm pretty sure that at this point Steam, Origin, and plenty of others have been gotten into and tinkered around with in illegal manners, it just so happens that uPlay would be the latest victim, and that the severity of the break in might mean a lot more to the company than the gamers, at least at the moment.

Russian hackers have evidently created a program that basically tricks the online service into thinking that you already own a game when in fact you don't. This allows you to apparently download a free and DRM free copy of the game. This doesn't just apply to old titles though, if the fact that the hackers have seemingly gotten their hands on a playable copy of Far Cry 3: Dragon Blood which is probably now going to be circulating around the torrents for quite some time to come, despite the best of Ubisoft's efforts.

Now, according to that article, Ubisoft has stated that no personal information was compromised in that attack, which means that people's credit card information and passwords should still be locked up and secure:

"We are aware of the issue and are working to resolve it quickly. No personal information was compromised. Uplay's PC download service will be unavailable until the problem is fixed, however all other Uplay services remain available."

I would like to point something out though. If I may.

Attacks like these are inevitable. Even if companies do their best (which they should be....) to prevent them sooner or later it's going to happen. When it happens to large online distributors the problems can range from anything like a minor inconvenience to an outright catastrophe like the whole PSN thing.

Now think about what would happen if the next generation consoles are going to always have to be online.

uPlay isn't allowing downloads, or at least it wasn't in order to deal with the hackers. Could you imagine if that was a content delivery system that was the only way to get games for something? What if servers are hacked and accounts compromised and people have no choice but to stay online? What if people get service cut off because companies have to deal with unexpected things like this?

The answers don't really do a lot to assure me in any way shape or form.

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